ring2a.stl
scale: 0.005
offset: 0.0, 0.0, 0.0
diffuse: 255, 0, 0     //rot
specular 255, 100, 100
shininess: 4.0

ring2b.stl
diffuse: 255, 255, 255 //weiss
specular 200, 200, 200
